Hi, so I have been trying to export a build of my game but I end up getting this same error everytime I package the game. I have no idea why it keeps on appearing. If anyone could please explain to me how to fix it and why it is an error I would greatly appreciate it. Here is the section of the log that I am having an issue with
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: Lhs.Array.Num() == Lhs.InitialNum [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h] [Line: 781]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Container has changed during ranged-for iteration!
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000080CC2786 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000080A6123A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:298]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000080A7B906 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000077F05855 UE4Editor-Foliage.dll!AInstancedFoliageActor::PostLoad() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\foliage\private\instancedfoliage.cpp:2649]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000091D8E8FD UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:988]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000091DB4CC8 UE4Editor-CoreUObject.dll!UObject::PostLoadSubobjects() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000091D8E86C UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:974]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000091E4DABC UE4Editor-CoreUObject.dll!EndLoad() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1588]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000091E65259 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1333]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000091E64774 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1430]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000007AA868B3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2000]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000007AABD7BB UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1609]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000007A957D61 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:902]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x000000007A97F391 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:583]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000999FD25F UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000999F525A UE4Editor-Cmd.exe!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000999F54AA UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000099A02379 UE4Editor-Cmd.exe!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x0000000099A03193 UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000BDC81FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00000000BE8FEF91 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT