Sound cue random doesn't work after packaging

My sound cue always picks first the song in the randomizer. But only after the packaging, it works fine in the editor. Feel free to ask more information if you need it and thanks in advance.

Hello, I have the same problem only I don’t have random pre or post packaging. The first song chosen is always the same no matter what I’ve tried. I have read that the random sound que node is seeded from game start time (not sure if that’s true). Let me know if you find a solution! I will do the same.

Did you ever resolve this? I have the same issue in UE 5.1

Same issue happening here. I may try a workaround of creating an array of all my sounds and selecting one at random when the current one ends playback. But seems hacky to have to do any of that. This has to be a bug of some kind, what would be the point of having a random node if it doesn’t work when the game is packaged.

I found a workaround to this problem and posted it in another thread here Random sound not actually random - #5 by Ardenstone