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Error on package: Assertion failed: LoadedWorld - LevelActor.cpp - KERNELBASE.dll!UnknownFunction

Hello,

first as info, I play the game in PIE and also as "stand alone" game fine out of UE4 Editor.

But on Package the Game I get the following generic error.
- I try to package for Windows 64 bit (on a windows 64 bit host)
- I use SVN and everything is up to date
- I try a Package for Shipping
- I cleand up the target folder comlpetle before start to package

Error:
(...no errors found before in the log ...)
gWindows: Windows GetLastError: The operation completed successfully. (0) LogWindows: Error: begin: stack for UAT LogWindows: Error: === Critical error: === LogWindows: Error:
LogWindows: Error: Assertion failed: LoadedWorld [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 1173]
LogWindows: Error:
LogWindows: Error: LogWindows: Error:
LogWindows: Error: [Callstack] 0x00000000B37B3C58 KERNELBASE.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x000000009A7E76D4 UE4Editor-ApplicationCore.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000662D330B UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000662647F9 UE4Editor-Core.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x0000000063A8BC5F UE4Editor-Engine.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x000000006132DA7C UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000612FF968 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x000000006134E2A8 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000611E7D61 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x000000006120F391 UE4Editor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000AC94D25F UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000AC94525A UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000AC9454AA UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000AC952379 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000AC953193 UE4Editor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000B5F38364 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000B7077091 ntdll.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00000000B7077091 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: Error: end: stack for UAT LogExit: Executing StaticShutdownAfterError LogWindows: FPlatformMisc::RequestExit(1)

UAT_Log.txt
(...no errors found before in the log ...)

ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT ProcessResult.StdOut: LogWindows: Error: === Critical error: ===
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Assertion failed: LoadedWorld [File:D:\Build\++UE4+Release- 4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 1173]
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000B37B3C58 KERNELBASE.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000009A7E76D4 UE4Editor-ApplicationCore.dll!UnknownFunction []
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000662D330B UE4Editor-Core.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000662647F9 UE4Editor-Core.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000063A8BC5F UE4Editor-Engine.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000006132DA7C UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000612FF968 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000006134E2A8 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000611E7D61 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000006120F391 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AC94D25F UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AC94525A UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AC9454AA UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AC952379 UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AC953193 UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000B5F38364 KERNEL32.DLL!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000B7077091 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000B7077091 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: end: stack for UAT CommandUtils.Run: Took 21,9605465s to run UE4Editor-Cmd.exe, ExitCode=3 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\office\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Game_Projects+Unreal+Projects+UE_4.18\Cook-2017.12.19-11.33.01.txt InternalUtils.SafeCopyFile: SafeCopyFile D:\Game_Projects\Unreal Projects\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2017.12.19-11.32.39.txt C:\Users\office\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Game_Projects+Unreal+Projects+UE_4.18\Cook-2017.12.19-11.33.01.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Game_Projects\Unreal Projects\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2017.12.19-11.32.39.txt Project.Cook: Cook failed. Deleting cooked data. ExceptionUtils.PrintExceptionInfo: ============================================================================== ExceptionUtils.PrintExceptionInfo: ERROR: Cook failed. ExceptionUtils.PrintExceptionInfo: (see C:\Users\office\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Game_Projects+Unreal+Projects+UE_4.18\UAT_Log.txt for full exception trace) ExceptionUtils.PrintExceptionInfo: ExceptionUtils.PrintExceptionInfo: CommandletException: Editor terminated with exit code 3 while running Cook for D:\Game_Projects\Unreal Projects\Project_x_1 4.18\Project_x_1.uproject; see log C:\Users\office\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Game_Projects+Unreal+Projects+UE_4.18\Cook-2017.12.19-11.33.01.txt ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) ExceptionUtils.PrintExceptionInfo: at Project.Cook(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: Wrapped by AutomationException: Cook failed. ExceptionUtils.PrintExceptionInfo: at Project.Cook(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.DoBuildCookRun(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.ExecuteBuild() ExceptionUtils.PrintExceptionInfo: at AutomationTool.BuildCommand.Execute() ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Process(String[] Arguments) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.MainProc(Object Param) ExceptionUtils.PrintExceptionInfo: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.Main() ExceptionUtils.PrintExceptionInfo: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Any idea what I could try next or any idea what I can do to fix it directly?

Thanks a lot and best regards
TheFlow

Edit: I tried more configurations for packaging and also trying development/debug package, but it will come back to the same error. I also tried deleting Intermediate/build/binaries/config folders and rebuild. But same error on packaging every time. How do I analyze what is the real problem?**

Product Version: UE 4.18
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asked Dec 21 '17 at 01:11 PM in Packaging & Deployment

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TheFlow3k
18 4 7

avatar image TheFlow3k Dec 20 '17 at 08:37 AM

I tried more configurations for packaging and also trying development/debug package, but it will come back to the same error. I also tried deleting Intermediate/build/binaries/config folders and rebuild. But same error on packaging every time. How do I analyze what is the real problem?

avatar image DoctorBrowne Mar 27 '18 at 05:52 AM

I'm getting the same error. I'll let you know if I find a solution. Project was working a week ago and the only major thing I think I added was a bunch of Paragon asset files and level streaming.

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K, so I deleted all the paragon Assets. It packages now.

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answered Mar 27 '18 at 05:59 AM

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DoctorBrowne
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avatar image xermao Apr 06 '18 at 02:17 PM

thank you,it solve my problem

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