I'm looking to use a fresnel node to create some realistic reflection falloffs in some of my materials. The problem is the node seems to create the inverse of what I actually want. I want the reflection on the edges of the material rather than in the middle and fading to matt on the outside. Basically the exact opposite of this example.
asked Dec 19 '17 at 11:04 AM in Rendering
Just put a OneMinus node after fresnel. Or plug fresnel into alpha of a Lerp and switch the A and B parameters.
answered Dec 19 '17 at 08:27 PM
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