Why i need physx source code, if i can edit physx in unreal editor?

Hi,

i find tutorial about physx programming. I have few questions.

  1. Why i need physx code and physx.sln, if at the end i just add “PhysX”, “APEX” dependency modules to project and i can work with physx?

  2. if i edited physx i have to build whole UE4 in visual studio, or i can build just physx and UE4 can detect changes?

You don’t need that to do physics in UE4. That’s for doing very advanced things. It gives you access to the low-level PhysX API which you don’t have access to with UE4 by default – and don’t really need for most things.