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Project crashes on opening

Hi I'm just finishing up my arch viz animation project and randomly the file crashes when I try to open it. I get this crash report:

Any help would be great

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10c45299b (filename not found) [in UE4Editor-Core.dylib] FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x11229cc19 (filename not found) [in UE4Editor-ApplicationCore.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10c700c9d (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10c676efb (filename not found) [in UE4Editor-Core.dylib] CreateMTLRenderPipeline(FGraphicsPipelineStateInitializer const&, EMetalIndexType) Address = 0x131ee56e8 (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalGraphicsPipelineState::FMetalGraphicsPipelineState(FGraphicsPipelineStateInitializer const&) Address = 0x131e7235a (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalDynamicRHI::RHICreateGraphicsPipelineState(FGraphicsPipelineStateInitializer const&) Address = 0x131e72955 (filename not found) [in UE4Editor-MetalRHI.dylib] GetAndOrCreateGraphicsPipelineState(FRHICommandList&, FGraphicsPipelineStateInitializer const&, EApplyRendertargetOption) Address = 0x111f76391 (filename not found) [in UE4Editor-RHI.dylib] SetGraphicsPipelineState(FRHICommandList&, FGraphicsPipelineStateInitializer const&, EApplyRendertargetOption) Address = 0x111f756b8 (filename not found) [in UE4Editor-RHI.dylib] void CommitGraphicsPipelineState >(FRHICommandList&, FShadowDepthDrawingPolicy const&, FDrawingPolicyRenderState const&, FBoundShaderStateInput const&) Address = 0x11cbd7604 (filename not found) [in UE4Editor-Renderer.dylib] void DrawShadowMeshElements(FRHICommandList&, FViewInfo const&, FDrawingPolicyRenderState const&, FProjectedShadowInfo const&) Address = 0x11cbe052a (filename not found) [in UE4Editor-Renderer.dylib] FProjectedShadowInfo::RenderDepthInner(FRHICommandList&, FSceneRenderer*, FViewInfo const*, TFunctionRef, EShadowDepthRenderMode) Address = 0x11cbddaa5 (filename not found) [in UE4Editor-Renderer.dylib] FProjectedShadowInfo::RenderDepth(FRHICommandList&, FSceneRenderer*, TFunctionRef, EShadowDepthRenderMode) Address = 0x11cbe1cde (filename not found) [in UE4Editor-Renderer.dylib] FSceneRenderer::RenderShadowDepthMaps(FRHICommandListImmediate&) Address = 0x11cbe5afa (filename not found) [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11c458e95 (filename not found) [in UE4Editor-Renderer.dylib] FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11cb92154 (filename not found) [in UE4Editor-Renderer.dylib] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x11cc03b9a (filename not found) [in UE4Editor-Renderer.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10c46ef1c (filename not found) [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10c46dfc8 (filename not found) [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10c46a0ae (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x111ee42a1 (filename not found) [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x111ef8d17 (filename not found) [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x10c4e327e (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10c48dfc7 (filename not found) [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fffad96c93b (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffad96c887 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffad96c08d (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.18
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asked Dec 19 '17 at 01:00 PM in Bug Reports

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