Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

SteamVR - Oculus CV1 - Performances Issue

Hello Everyone!

I've got recently an Oculus Rift CV1 and I tried to create a simple VR scene in UE4. Unfortunatly, my performance were really bad. I was using Oculus Home Beta Dash 2.0, and it it known to cause performance issue with SteamVr. So I went back to the Classic Version.

I also tried to disable all the SteamVr Componentn both in steam and Unreal Engine. But then, then demo map "Motion controller" were not working anymore due to SteamVr missing component (among others : Steam Chaperone Missing). The headset was working perfectly fine in the scene but the hands weren't appearing/existing.

I've enabled back the SteamVr plugin in UE4 and this fixed the issue (hands came back, no more errors compiling script) but te scene was really slow again (~20fps).

Is there a way to fix this without removing completly SteamVR, or how can I remove completly SteamVr without breaking the blueprints? Or maybe is there some fundamental settings to configure before launching the scene with the Oculus ?

My computer specs :

  • Gtx 970

  • I7-4790K - 4.0 GHz

  • 16 Go RAM

  • Windows 10 64 bits

  • Oculus Rift Beta (Dash 2.0)

  • Latest Nvidia Drivers

  • Unreal Engine 4.18.2

Product Version: UE 4.18
more ▼

asked Dec 19 '17 at 01:19 PM in VR

avatar image

19 4

avatar image vr_marco Dec 19 '17 at 04:47 PM

Oculus with UE4 does not require SteamVR. You can safely uninstall it and it will still work. Not sure where the dependencies from Steam come from in your case. That would be something to check.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question