All brushes and static meshes turn black when changing view mode
Whenever I start a new level the view mode "Lit" is by default and every brush/static mesh that I drop in the preview interface appears properly, but once I change the view mode from "lit" to another one and then I go back to "lit" everything becomes dark and I need to work with the "Unlit" view mode. Is there any way to solve this issue? Because I don't think that happened before to me...
Here I attach you some screenshots:
Thank you very much in advance.
asked Dec 19 '17 at 01:25 PM in Using UE4
Did you already try Rebuilding at least lighting? You can do that by clicking the "Build" Button above the viewport in the Unreal Editor.
answered Dec 19 '17 at 02:20 PM
Yes, I already did it and nothing happens... I don't know what to do, honestly.
Thanks for your answer.
answered Dec 19 '17 at 02:28 PM
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