Level blueprint communicating to particle system issue

Hi,

I’m trying to comunicate beween the level blueprint and a set of particle systems. I’m looping over a map that references the particle emitters and when a condition is met emit an event a specific emitter within the array.

When I log the amount of active particles they increment with one every time my condition is met, so it seems like the event is getting through to the particle systems, though there are no particles showing up in game.

The odd thing is that when I let the particle sysems spawn particles with a regular interval, the items do show up, so it’s not an issue concerning the particles. It seems to be something within the communication logic.

Any suggestions would be greatly appreciated.

cheers