Flawless Actor Movement

hey guys,

i’m trying to simulate a football game with 16 individual players as my thesis. i have the GPS-tracking data as CSV files of each player and the ball. Im importing these file as data tables, each row has corresponding x and y values (position) and a timestamp (20hz so 20 rows per second). Now i wanna move 17 meshes representing each player + ball in (simulated) realtime on the pitch.
how i do this: each tick i increase the index of each data table. i’m increasing the index by 5, so i have 4 actions per second, then i set the actors location to the new position… that works so far, but the players seem to “stutter” form position to position, meaning they take a little break at their corrent position (that’s how it looks like), or they get slower when they reach their distination… i tried differen interpolation methods, but it always looks the same… maybe i have a wrong aproach or im overlooking something…

i would be thankful for any suggestions…

screen shows my current blueprint:

tick comes with delta seconds(time that passed since the last frame) use that to move

thanks for your answer, i tried to work it into my blueprint, but i still get the same result.

i read your post again and saw that you only use 4 of 20 locations per second, maybe that’s why it doesn’t look that good.
if that doesn’t help update the question with current blueprint