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Launch Player On Overlapp

Hi there. I'm making a Sky Island platformer and to navagate the world, I want to make clouds that when you jump on them, they launch you in the air. However, when testing this out, I was unable to script the event. The target is called Farmer so if it's the target that needs changing, please explain what to script. Thank you!

[1]: /storage/temp/224426-capture.jpg

Product Version: UE 4.17
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asked Dec 21 '17 at 01:25 PM in Blueprint Scripting

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Focus_Samz
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answered Dec 21 '17 at 05:25 PM

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lkav
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avatar image Focus_Samz Dec 23 '17 at 12:15 PM

Thank you! It’s all working now

avatar image lkav Dec 24 '17 at 07:55 AM

Nice to hear. Can you mark the question as answered? or do you've still a question to this topic?

avatar image Focus_Samz Dec 30 '17 at 09:55 AM

Resolved.

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you need to tell the launch character node which charakter should be launched. So you just need to plug in the other actor from your overlap event into the target of the launch charakter node.

To improve this you should take out the other actor pin and cast it to your farmer charakter and with the farmer charakter pin feed the launch charakter node. This will prevent your cloud to launch something different than your actual charakter

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answered Dec 21 '17 at 01:41 PM

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Evil_Fischi
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avatar image Focus_Samz Dec 23 '17 at 12:14 PM

Thank you very much! Works perfect

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