Cannot toggle particle Visibility, when at start Visibility is set to 0?
I've stumbled upon an interesting issue, when trying to toggle Visibility of a particle emitter. If the emitter is generated, when the Visibility is set to 1 - I am able to turn the visibility on/off. However, if the emitter is generated when Visibility is set to 0 - it's always hidden. I use Fixed Relative Bounds on GPU particles.
Is this a bug or the way the particles behave? Does anyone has any workaround idea?
Currently our resources are dedicated elsewhere and UE-43497 is not a priority item for us to work on. We don't have a timeframe for when or if this may be addressed. Please keep in mind that with source code access, a programmer on your project can implement your own solution, and you are welcome to share that result with Epic for possible integration.
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answered Jan 21 '18 at 05:45 PM
Jon X ♦♦ STAFF
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