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Kite demo auto-material stops working after assigning landscape layer-infos.

Hello, I'm using the auto-material that is in the KiteDemo package in my level. I have it working just fine in one level with layer-info's just as it should. However, upon sculpting the terrain in a new level, then creating layer-info's for the same material, it completely breaks it. Depending on what layer-info I assign first, it just makes the entire landscape that layer.

I believe it's not blending properly, but I have no idea how to go about fixing that. It worked just find in my first level so I'm not sure if it's related to the material, maybe I'm just forgetting something. Also, I have tried using the layer-info's that work for the other level, but it still does the same thing.


Thank you for your help in advance.

Product Version: UE 4.18
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asked Dec 20 '17 at 11:47 AM in Using UE4

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I've had this problem for days and just figured out the solution... All I had to do was right click each layer>clear layer....

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answered Dec 20 '17 at 11:54 AM

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