So I just compiled UE4.18.2 from Source (cuz I’m on linux we have no binaries).
After like 3 hours or so it FINALLY finishes. I start the engine, select my C++ project and it tells me it has to recompile my project (because I was using 4.16 until now). Fine I think…
But what actually happened was that, 2 minutes after I just compiled the entire engine, IT RECOMPILED THE ENTIRE ENGINE!!!
But that’s not enough! After waiting another 2 hours, it tells me that the engine could not be compiled, although just minutes before it compiled just fine!! WTF?!
Steps:
1 - git clone ue4
2 - ./Setup.sh
3 - ./GenerateProjectFiles.sh
4 - make
5 - ./Engine/Binaries/Linux/UE4Editor
6 - double click project
7 - click “yes, compile project files”
8 - get ■■■■■■
How can I stop it from re-compiling the entire engine just because I want to open a C++ project?