Hello,
I have an Editor Mode which I want to use to generate a map of actors (for hex map), to do that I want to select an actor from scene or (and) select a blueprint actor of node from content (if it is possible), problem is I can pick a material and some meshes (just for test) but can’t choose and actor
When I am trying to select it returns NONE but shows me the actor of type I want to select. This is the code for Editor Mode Tool
UCLASS()
class UWargameEditorObject : public UObject
{
GENERATED_UCLASS_BODY()
public:
FWargameEdMode* ParentMode;
UPROPERTY(EditAnywhere, Category = "Settings")
UMaterial* Material;
UPROPERTY(EditDefaultsOnly, Category = "Settings")
UStaticMesh* MyMesh;
UPROPERTY(EditAnywhere, Category = "Settings")
FComponentReference AttachEndTo;
UPROPERTY(EditAnywhere, Category = "Settings")
AGameSceneHexMap* HexGridMap;
UPROPERTY(EditAnywhere, Category = "Settings")
AActor* HexGridNode;
UPROPERTY(EditAnywhere, Category = "Settings")
float testfloat = 10;
UPROPERTY(EditAnywhere, Category = "Settings")
bool testbool = true;
UPROPERTY(EditAnywhere, Category = "Settings")
int testint = 8;
UPROPERTY(EditAnywhere, Category = "Settings")
FString teststring = "this is a string";
// ...
};