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Moving a camera between locations via UMG

Hi,

I am working on a simple architectural scene. I have three camera positions and am using a widget to move the camera position between three set viewpoints.

However, during the transitions I would like the camera to look at the building and not look off in other directions. I cant figure out how to get the camera centred on the scene while it moves between the set locations.

Can anyone help me out with this please?

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Product Version: UE 4.18
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asked Dec 20 '17 at 03:24 PM in Blueprint Scripting

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WSimpson
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You need to use a "FindLookAtRotation" set and the rotation of your actual view camera. Use the Building's location as Target.

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answered Dec 20 '17 at 03:31 PM

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Ego Studio
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You want "Find Look at Rotation".

I did a quick search. I think this video should help you https://www.youtube.com/watch?v=si58dVVkVko.

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answered Dec 20 '17 at 03:32 PM

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Jin_VE
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Hey there, afaik using view target with blend you don't have that type of control, he just blends the best way he sees fit. You can try to force the camera rotation on tick to always point to the building, be i'm not sure if that works because while blending he's setting location and rotation, but try it. Besides that, you can do is make a camera transition actor that starts on the location of your current camera and then you blend the location manually, but the rotation is set by you to do a look at to the building.

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answered Dec 20 '17 at 03:31 PM

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xlar8or
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