How to debug Android w/ 4.16's -vsdebugandroid option?
I am trying to figure out how to debug an android build ON THE DEVICE. 4.16 supposedly has a new feature making android debugging easier, which as I understand involves the following:
For me, at step #5, immediately after the build completes successfully, an error message pops up saying it can't find the .so file for the project (the Android static library file, I assume). "Unable to start program 'C:/xxx/yyy/zzz/MyProject.so' The system cannot find the file specified." And this is currently where I am stuck.
Have I set the wrong configuration in #4? Did I miss a step somewhere? Is VS2017 not set up correctly? (Yes, I have common tools installed)
Any hint/guidance to get this debugger to work would be greatly appreciated!
You can see the following article: http://zompi.pl/unreal-engine-4-debugging-on-android/ https://blogs.msdn.microsoft.com/vcblog/2015/07/20/whats-new-with-visual-c-cross-platform-mobile-development/#comment-695005 I hope it will help you
answered Jun 11 '18 at 08:35 AM
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