Jittery replicated character movement

The replicated character movement in our test project on Steam between the UK and Asia is being smoothed, but it still looks jittery. Video below:

What can we do to minimize this jitter? We’re willing to sacrifice accuracy for appearance.

Have you tried adjusting the Network settings under the Character Movement Component in your Character BP? There are settings like Network Max Smooth Update Distance, Network No Smooth Update Distance, and Network Smoothing Mode.