Landscape blurry/faded out in short distance/range (Even without material) (Texture streaming issue??)
Hello Fellow developers and support.
First off: this is my first question ever asked on the answerhub, since i couldnt find a working fix/answer to my problem.
So here is the problem: My landscape (As you can see is blurry from a short distance with AND without a material).
Here are the things i have tried:
Disable/Enabling texture streaming.
Try to play in standalone mode (Same problem).
Tried ALL of the graphic setting options (Even with console commands).
I tried both Unreal Engine versions: 4.17.2 and 14.18.2 .
I tried also in a new clean project.
I also tried to change the texture to NO mipmaps but then, obviously it gets very weird looking(distorted) in distance which i dont want, cuz it looks ugly.
I honestly think at this point it is a landscape problem (Option that i dont know of), since once again without a material its still blurry/faded out from the short distance.
Any help would be MUCH very much appreciated! :)
Thanks in advance!
I am done with unreal engine...
If anyone knows a fix for this landscape stuff please let me know...
Cuz i know SOMEWHERE around there is someone that actually knows the fix.
answered Dec 21 '17 at 10:45 PM
What is your target device for packaging? Because in nature there is no such endless plane (except sometimes haha), maybe a low poly forest would do. I ask you this to know how much resoruces you can rely on. Of couse grass is resource-eating (but again, depending on the targeted platform) But perhaps some tall rocks, you can also change the height variation of the ground. Avoid going too planar with the terrain
answered Dec 21 '17 at 09:35 PM
Hit alt+enter to enter to Fullscreen in the standalone
answered Dec 24 '17 at 01:31 PM
Then open the console while in game and write r.fullscreenmode 0
answered Dec 24 '17 at 05:17 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here