Landscape blurry/faded out in short distance/range (Even without material) (Texture streaming issue??)

Hello Fellow developers and support.

First off: this is my first question ever asked on the answerhub, since i couldnt find a working fix/answer to my problem.

So here is the problem:
My landscape (As you can see is blurry from a short distance with AND without a material).

Here are the things i have tried:

Disable/Enabling texture streaming.

Try to play in standalone mode (Same problem).

Tried ALL of the graphic setting options (Even with console commands).

I tried both Unreal Engine versions: 4.17.2 and 14.18.2 .

I tried also in a new clean project.

I also tried to change the texture to NO mipmaps but then, obviously it gets very weird looking(distorted) in distance which i dont want, cuz it looks ugly.

I honestly think at this point it is a landscape problem (Option that i dont know of), since once again without a material its still blurry/faded out from the short distance.

Any help would be MUCH very much appreciated! :slight_smile:

Thanks in advance!

Dylan.

Its just very frustrating, since i have made so much blueprints already that are ready to be implemented in a beautifull landscape/map :frowning:

See this is what i find so weird. Appearantly nobody knows a answer/fix for this problem.
Please Some help!!

Just an edit: Changing the streaming pool SIZE doesnt affect the landscape…

Only the sky sphere

Sadly still no answer… does NOBODY know a fix for this???

Still having the problem!!

UPDATE: As you can see in the picture it DOES change the pool size (i set it to 30000 poolsize)
It just DOESNT update the freaking landscape

Update: wireframe mode picture (even clearer)

PLEASE HELP!

I find it so weird that nobody knows a fix for this!!

Hi

I cannot see the issue properly in the screencaps. I can think of only two things:
1 The Bluirness is due to the antialising and it is a common and good thing to happen otherwise the amount of graphic info at that distance would create some artifacts.

  1. I see you have the atmospheric Fog in the World Outilner. Remember it does some very tinny blurring in long distances.

Deleting the atmospheric fog doesnt do anything.
Tried all of the anti aliasing methods including none!

also maybe this picture is more clear…

From the black stripe it starts to fade away

from the red stripe its all faded away

I think i have given the most information and the most clear pictures possible.

ALSO when i for example sculpt a mountain then the mountain is not blurry from a distance which is weird…

I HOPE ITS CLEAR NOW

i am so done with this…

It happens to me as well. I guess has to do with perpendicular lines that´s why the mountain does not have that problem

Yes you see?

Okay so here is the thing…

I downloaded a map called “landscape mountains” which is a free to download unreal engine map.

and i dont have the problem there.

So i have been comparing all the settings all day and couldnt find the right one :frowning:

The problem is just that i cannot keep developing my game as long as i can’t make a landscape without this issue.

The Landscape mountain map has map variations.
But lets think how to work it around, if perpendicular lines are a problem, perhaps Normals maps can do a trick there?
What about changing the camera FOV?