RepNotify for offline single-player games?
Is it okay to set the variable to RepNotify (in 100% single-player game) and then use its OnRep_[Variable name] Function for cases where i would want to handle some logic every time the value of that variable changes?
asked Dec 20 '17 at 09:22 PM in Blueprint Scripting
In addition, RepNotify variables add 4 bytes of RAM per object, for networking logics.
answered Mar 04 '18 at 04:31 PM
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