Using Generic Shooter: How to implement a system that allows for specific characters depending on what team player is on?
Hi! I just recently bought generic shooter and am trying to customize it to my liking. Whether or not I use it to create a releasable game is not yet decided. With that said I am trying to implement a system for the team death-match game type. Currently when joining a match the player will enter a lobby, have the option to change teams and then when ready or out of time the player will spawn with the main character class with a set team color. What I would like to achieve instead is to have a menu option before each spawn, depending on the team the player is on, to give the player the option to choose a specific character, and then spawn. I will be able to give each character its' own set of weapons and stats, I just need help creating the choice of character. Any help is appreciated, I have little knowledge on c++ but I am c++ capable.
asked Dec 20 '17 at 11:01 PM in Blueprint Scripting
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