[Feature Request] Debug filter always resets
After playing a level from the animation blueprint with an object specified, the debug filter resets to 'no debug object selected'. Request: the filter remembers the previous selection. Reproduce:
Note: a minor bug was found while creating this request. After step 3, due to length of the selection, the debug filter is hidden under the arrow as the toolbar has become too long. After step 4, the debug filter is still hidden under the arrow even though it should now fit back on the toolbar. Clicking the arrow resolves the issue, revealing the debug filter.
asked Dec 21 '17 at 12:07 AM in Everything Else
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