keep the animation synchronized when using blend pose node
we have many run animations and the lower parts are same.When we use one animation as the input of lower body part and other animations plug into a blend pose node as the
input of upper body part. we find that the upper body and lower body can't keep synchronized when we switch the upper body animations. Is there a way can fix this?
asked Dec 21 '17 at 03:25 AM in Using UE4
Sounds like you need to use sync groups. See if this helps: https://docs.unrealengine.com/latest/INT/Engine/Animation/SyncGroups/.
Ask if you need more.
answered Dec 21 '17 at 03:32 AM
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