How to make a Overlap not target Player?
For this project, I am making I need a collision box in an actor blueprint to not be triggered when overlapping with the player, does anyone know any way to do this?
asked Dec 21 '17 at 07:57 AM in Blueprint Scripting
Just go into the collision Presets of your collision object and set it on custom and ignore pawn. It's also possible to create custom collision Responses.
answered Dec 21 '17 at 08:15 AM
If you need simple solution, here is:
you can use also != (not equal), same work. If this is not Player, it can be triggered after False node.
answered Dec 21 '17 at 08:20 PM
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