Set ProceduralMesh origin

How to set the origin of a ProceduralMeshComponent in c++ or blueprint?

the reversed version of this function?

224631-origin.png

Hey there, can you give more information about what you are trying to do? The procedural mesh is a component that has a location value, so what do you want to set that into?

It has been a while but I found how to set an origin.
I created an actor, made my “myproceduralmesh” child of an actor. Then added a “Movement Component” to that actor. Apperently the “Movement Component” has a pivot point. That let me to my final solution of rotating the mesh.