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How can I know the name of what is colliding?


I would like to know how can I get the game of what is colliding on the level. I need it because I want this : "When the player collides when an other player, he lose life" I can't make a Begin Overlap because if the player go in a room and if in this room there is a trigger, the trigger will detect the player and sho the Begin Overlap will lose the life of the player.

So I need to know how to get the name of the object who can collides in the level.


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asked Jul 23 '14 at 10:27 PM in Blueprint Scripting

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"Other" output returns actor that triggered the event, you can get name from that or actually compare actors insted

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answered Jul 24 '14 at 12:10 AM

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avatar image mindfane Jul 24 '14 at 03:21 AM


Plus you can try to cast the 'Other' actor to a 'Player' (whatever class the enemy players are) and if it succeeds, take away his life

avatar image Langouste Jul 24 '14 at 08:56 AM

Thanks you guys!

I have de made this alt text I have made "Cast to pawn" and that's it when I to a trigger the player don't lose life.

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