Updating struct variables in BP when changing the source-struct
the questions seems somewhat trivial but I wasn't able to find a solution yet.
I've made a struct, saved a couple of array values in it and used it in a Character Blueprint. However if I make changes to the source-struct, like adding new values or changing the default values of existing ones, it does not replicate these changes to the struct values in the Character Blueprint.
While there are certainly situations where I wouldn't want to overwrite existing values, I'd like to cast these changes to any reference using this struct but don't know how to do that other than changing the variable type in the Character Blueprint, compile and changing it back to the struct-type.
asked Dec 21 '17 at 01:07 PM in Blueprint Scripting
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