Packaging failed "No files found to deploy"

hello guys,
I have a problem with packaging:

error message:

*MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.3\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard *.dll and exclusions System.String[]

MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: bei DeploymentContex

MainFrameActions: Packaging (Windows (64-bit)): t.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)

MainFrameActions: Packaging (Windows (64-bit)):
bei BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)

MainFrameActions: Packaging (Windows (64-bit)): bei BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)

MainFrameActions: Packaging (Windows (64-bit)): bei Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)

MainFrameActions: Packaging (Windows (64-bit)): bei Project.CopyBuildToStagingDirectory(ProjectParams Params)

MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)

MainFrameActions: Packaging (Windows (64-bit)): bei BuildCommand.Execute()

MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)

MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)

MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)

MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)

MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()

MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.3\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard .dll and exclusions System.String[]

Screenshot:

hope someone can help me :slight_smile:

ok, I have updated Visual Studio 2012 to 2013 → It works!