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Doubled actors with rendering from sequencer

I am using 4.18.2, When I render from sequencer to video the actors double in some shots and the doubles are static. I have tried to limit visibility through tracks on other shots but this doesnt work.

originally I was having an issue with the shot actor popping back to a static pose with no animation even though it played fine in the sequencer; weird things would happen when rendering to video.

thoughts?

Product Version: UE 4.18
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asked Dec 21 '17 at 04:55 PM in Rendering

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digitaltantrum
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2 answers: sort voted first

Uhm no, don’t think so but it was so long ago I can’t quite recall

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answered Feb 06 '19 at 07:52 PM

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digitaltantrum
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Did you ever solve this?

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answered Feb 06 '19 at 07:35 PM

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abstractai
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