I am trying to delete an animation blueprint but the editor tells me there are still 2 memory references. I can't find out what the memory references are and the only option is Force Delete.
Here's a list of what I've tried so far:
If there are 2 memory references shouldn't the "Show Referencing Objects List" show what they are? How can I find the memory references so I don't have to force delete?
asked Dec 21 '17 at 06:44 PM in Using UE4
Hey there, i get a similar problem sometimes when i had an asset selected as the default value for a certain variable and then i remove the variable. Have you tried closing the engine, deleting the asset (or move it away) and start the engine again to see if he really misses the asset?
answered Dec 21 '17 at 06:52 PM
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