I’m setting up a rig for my character for ue4. My character has hydraulic rams. I set up a look at constraint in max for the hydraulic ram, but when I import it to ue4 it doesn’t seem to accept that. So can I set this up in ue4? If So how do I do that?
You need to use the physics asset that is created when you import the aleletl mesh and set the constraints there. If you need aome lookat code you can do that in the animation blueprint.