How to set constraints for my character?

Hey guys!

I’m setting up a rig for my character for ue4. My character has hydraulic rams. I set up a look at constraint in max for the hydraulic ram, but when I import it to ue4 it doesn’t seem to accept that. So can I set this up in ue4? If So how do I do that?

Thanks!

Hey there, can you show me the character to have a better understanding of the problem?

Hello yes this is my character and his torso has hydraulic rams, which if I rig in 3ds max using a look at constraint unreal doesn’t accept that.

You need to use the physics asset that is created when you import the aleletl mesh and set the constraints there. If you need aome lookat code you can do that in the animation blueprint.

Okay thank you! I’ll have a look!

Let me know how it goes :slight_smile:

Will do! :smiley: