Why does my blueprint stop working?
Should hopefully be a simple one... I have a simple BP as you can see by the screenshot below, the objective for the BP is to chop a tree. It works fine for a while but it seems to stop working. It seems to stop working if I chop to fast. Any idea why this happens? (when it stops working I get no overlap event at all).
asked Dec 22 '17 at 03:48 AM in Blueprint Scripting
It could be a very common problem among many tutorials that deal with overlap: you can overlap with more than one thing. To do it right, you need to keep a list of the things you are overlapping with and remove them when the EndOverlap event is triggered.
That may not be your issue but it will be eventually because begin/end overlap is being called arbitrarily so you can't know that the object you overlapped with last is the one you are ending overlap with now.
Oh, and be careful that you don't overlap with multiple components of the same actor -- or account for it if you need to. You can get multiple begin/end events from the same actor.
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