Interactable Objects - Change already placed Objects

This question is a bit hard to phrase properly, but is it possible to switch objects that have already been placed on a map to “interactable”? So for example, I placed a pool stick onto the map already, but it’s currently not interactable. Is there a way to just change it?

I’m sure you’ve noticed, I’m quite new to Ue4, but I followed a tutorial that walked me through setting up an interactable blueprint… However, I currently purchased a couple of assets from the marketplace, and started placing items on to the map, then realized I want them to bei interactable… But I don’t want to go through the hassle of creating a child blueprint, changing the mesh to the item and replacing it on the map if I don’t have to… So… Is there an easier way?

Hey there, i don’t know the code structure you have for interactable objects, but usually you use a blueprint interface that has one or more functions to handle the interaction process, if you set your actor (with the pool stick) to implement that interface it should work, but like i said it really depends on the implementation.