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Pre Loaded Levels for Seamless Transitions?

Hi All,

I have a question regarding pre-loaded levels.

I have 2 scenes. They are basically the same but with minor geometry changes, materials and lighting tweaks. Essentially I'm just showing different scenarios for the same level. I want the user/player to be able to switch between these seamlessly and quickly if they want to.

I've noticed that the level lighting scenarios option looks a bit clunky when it loads in, giving that popping effect. So I was wondering what the most efficient method achieve this would be. It's for VR so I don't want to kill the performance, is there was a way to have everything loaded at the start but only the main level visible, then switch or fade between them? Or is lighting scenarios still the best method?

Product Version: UE 4.18
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asked Dec 22 '17 at 10:49 AM in Using UE4

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answered Dec 22 '17 at 01:06 PM

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