Spectator Screen draws texture darker

I am facing a problem with the spectator screen mode. Unfortunately the texture which should be displayed on the spectator screen shows the texture with darker colors as the original texture. I attached an example input together with a screenshot form the output of the spectator screen. It looks like the gamma level of the texture is changed by the spectator screen.

I also attached a screenshot from my blueprint.

224768-blueprint.png

Since I tested this behavior with a new project (virtual reality template), I think this could be a general bug of the spectator screen mode.

Has someone an idea what could lead to this problem or can someone reproduce this error?

Hey there, i’m assuming the texture you are using when opened in the editor has the gamma fine, it’s only when you play with spectator screen mode right?

The texture shown in the editor has the correct gamma level. The problem just appears when using the spectator screen. (Sorry for the late response. I did not work during Christmas)

See if the spectator pawn camera has some different settings in post processing.

I have just found this in another thread. See if any of this tips works for you:

"Hi ! Rendertexture are a bit messy… Try setting “target gamma” to 1.3 or 2.2 (or something else you find nice). Also you should assign the scene capture parameter as “Final Color (LDR) in RGB to get the nearest result as the viewport (and enable postprocess btw).”

and another: “Is auto-exposure ticked in the render settings? This often causes strange results.”

And the last one: “Besides needing correct gamma, in our use case, the SceneCaptureComponent was set to NOT update every frame. The Image got too dark even with 2.2 gamma. This can be fixed by setting the flag “Always Persist Rendering State” to true in the settings. If anyone has this problem, check this flag.”

Uncheck the sRGB field in the Texture Settings. (for the texture that you are displaying in the spectator mode.)