Hey there,
I am not sure if it is a Bug or I am missing setting something up!
The problem is I am exporting my RenderTarget 2D to the device as *.png…Everything works on Windows, it saves the file with height and width from the rendertarget.
Well, testing it on Android, it doesnt export the rendertraget, it just creates a screenshot from my main Camera even saving Debug-Print Text and Widget-Stuff. Besides that if my RenderTarget- Width/Height-Size is bigger than the MobileDevice width/height it scales the mainCamera View to the left bottom corner and fills up the rest with a grey color. So the CaptureScene-Acotor/Camera will be ignored by mobile…(at least with the "Export RenderTarget-Node)
So my Question is, are there any settings Im missing to set for Mobile-packages or is it just a bug, not working on mobile-devices and just on Windows.
cheerio PA