"Export Render Target" does Screenshot on Mobile!

Hey there,
I am not sure if it is a Bug or I am missing setting something up!
The problem is I am exporting my RenderTarget 2D to the device as *.png…Everything works on Windows, it saves the file with height and width from the rendertarget.
Well, testing it on Android, it doesnt export the rendertraget, it just creates a screenshot from my main Camera even saving Debug-Print Text and Widget-Stuff. Besides that if my RenderTarget- Width/Height-Size is bigger than the MobileDevice width/height it scales the mainCamera View to the left bottom corner and fills up the rest with a grey color. So the CaptureScene-Acotor/Camera will be ignored by mobile…(at least with the "Export RenderTarget-Node)

So my Question is, are there any settings Im missing to set for Mobile-packages or is it just a bug, not working on mobile-devices and just on Windows.

cheerio PA

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks