Hi, I have a blueprint widget that displays the FPS on screen, shown below.
When it get’s below 20 FPS, how can I trigger the text colour to red?
And, if possible, trigger it to yellow between 30 and 20 fps?
Hi, I have a blueprint widget that displays the FPS on screen, shown below.
When it get’s below 20 FPS, how can I trigger the text colour to red?
And, if possible, trigger it to yellow between 30 and 20 fps?
There’s gotta be as many ways as there are people, here’s one:
Here’s another:
Or one that uses a gradient:
Pick you poison.
Wow that’s brill thanks Everynone!!
The set Color and Opacity node you show has a dropdown for specified color, I can’f find a node with that on it.
How did you make that node Everynone? Same with the colour Options on the Select node.
You can split pins by right clicking them; should’ve mentioned that. Alternatively, you can drag a wire from SetColorAndOpacity node’s pin and make struct.
You can also right click on the Select node and Add Option.
I had a slightly different use case. In my case, lots of colors, and we’re setting a mesh color as an output. We used string variable type, linear code to create our color mappings. Get Color Mappings + (string value) --> (Map) Find --> Set Mesh color