Assertion failed: LODModel.bHasAdjacencyInfo [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp] [Line: 597]

Good morning, merry Christmas and happy Friday…I hope everyone is having a great day so far!
I am having this issue when i try to build on my work computer but not on my home computer any ideas?

Assertion failed: LODModel.bHasAdjacencyInfo [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp] [Line: 597]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_Engine!FStaticMeshSceneProxy::SetIndexSource() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:598]
UE4Editor_Engine!FStaticMeshSceneProxy::GetMeshElement() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:356]
UE4Editor_Engine!FStaticMeshSceneProxy::GetDynamicMeshElements() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:979]
UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:1973]
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:2634]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:2875]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:579]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:2081]
UE4Editor_Renderer!TGraphTask

Good Morning Guys,

I have figured it out /found a work around… I had a create a new project and then re-import all the Uassets back into the new project and then it worked :slight_smile: