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VR Right Hand different to Left

Hi!

I am migrating my archiz projects to be used with the VR Template. Problem is, hands are way too big. I modified the scale properties of the hand variable of the BP_MotionController. It works just fine. However, it does not work with the left hand. The Event Graph calls the variable and rotate it to make the left hand, so I´m guessing that change happens after the scaling process. But there must be something i am missing because both hand are different.

Oculus Rift

Thank you in advance!

Product Version: UE 4.16
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asked Dec 22 '17 at 07:37 PM in VR

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RealRenders
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Open the Event Graph of the BP_MotionController and edit it as shown below (the example reduces the hand size by 50%, but you can set other values. E.g. 0.1 to reduce to 10%). Make sure the Z for the left hand is negative otherwise the hand will be flipped.

alt text

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answered Dec 22 '17 at 08:16 PM

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vr_marco
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Thanks a lot! That did it!

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answered Dec 22 '17 at 08:44 PM

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RealRenders
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