Playing an animation on a static mesh within third person blueprint

Currently I have a static mesh in my TPBP which gets calls from the level blueprint and changes the material depending on a trigger box. My next step from a simple image on the static mesh screen and instead to have an animation play.

Now I know you can set up an actor class BP and run a media player through that and it’ll work but I was wondering if there is a way to do it from the third person BP itself, is there a way to do it?

I am unclear to whether you want to animate the mesh material or the mesh itself.

Animate the mesh material if possible. The static mesh is a relay that shows 2D scene captures on the map when a trigger is overlapped.

Right now, it just loads the texture but I want to play an MP4 beforehand, before it loads the material of the Scene 2D capture.

Does that make more sense?

I am still not 100% sure I understand what you want to do, can you check if this tutorial covers it?

It explains how to create a material which is actually rendering an mp4 movie and which can be applied to any mesh.

This is frustrating. I did this before and it wasn’t working but now since i’ve closed down then engine and loaded it again. It works for me now.

Apologies for the confusion.