Collision ensure on destructible mesh

I have this stack when i tun into my destructibles on map. I didnt have any problem with them but now I have. Can You please tell me what the engine tries to do? How I can fix this?

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: false [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversions.cpp] [Line: 394]
LogOutputDevice: Error: SetHitResultFromShapeAndFaceIndex hit shape with invalid userData
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x0000000086831EA6 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00000000865D121A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:298]
LogOutputDevice: Error: [Callstack] 0x00000000865EB826 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
LogOutputDevice: Error: [Callstack] 0x000000007C1AA6DB UE4Editor-Engine.dll!SetHitResultFromShapeAndFaceIndex() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\collision\collisionconversions.cpp:394]
LogOutputDevice: Error: [Callstack] 0x000000007C179189 UE4Editor-Engine.dll!ConvertQueryImpactHit() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\collision\collisionconversions.cpp:518]
LogOutputDevice: Error: [Callstack] 0x000000007C16ACE8 UE4Editor-Engine.dll!AddSweepResults() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\collision\collisionconversions.cpp:595]
LogOutputDevice: Error: [Callstack] 0x000000007C18749C UE4Editor-Engine.dll!GeomSweepMulti_PhysX() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\collision\physxcollision.cpp:1201]
LogOutputDevice: Error: [Callstack] 0x000000007C166C12 UE4Editor-Engine.dll!<lambda_7ca8a24f655db8d98b8dbc13982e40c9>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\collision\worldcollision.cpp:491]
LogOutputDevice: Error: [Callstack] 0x000000007C15455E UE4Editor-Engine.dll!FPhysXSupport<1>::ExecuteOnPxRigidActorReadOnly<<lambda_7ca8a24f655db8d98b8dbc13982e40c9> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\public\physxpublic.h:191]
LogOutputDevice: Error: [Callstack] 0x000000007C175F54 UE4Editor-Engine.dll!UWorld::ComponentSweepMulti() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\collision\worldcollision.cpp:499]
LogOutputDevice: Error: [Callstack] 0x000000007C233F95 UE4Editor-Engine.dll!UPrimitiveComponent::MoveComponentImpl() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:1829]
LogOutputDevice: Error: [Callstack] 0x000000007BDA86EA UE4Editor-Engine.dll!AActor::SetActorLocation() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:3289]
LogOutputDevice: Error: [Callstack] 0x000000007BCD28EC UE4Editor-Engine.dll!AActor::execK2_SetActorLocation() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\classes\gameframework\actor.h:92]
LogOutputDevice: Error: [Callstack] 0x000000008B735224 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4515]
LogOutputDevice: Error: [Callstack] 0x000000008B8F96E4 UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:732]
LogOutputDevice: Error: [Callstack] 0x000000008B90F5B1 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167]
LogOutputDevice: Error: [Callstack] 0x000000008B9382E4 UE4Editor-CoreUObject.dll!UObject::execLetBool() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2069]
LogOutputDevice: Error: [Callstack] 0x000000008B9116E2 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
LogOutputDevice: Error: [Callstack] 0x000000008B8FA0EE UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
LogOutputDevice: Error: [Callstack] 0x000000008B9116E2 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
LogOutputDevice: Error: [Callstack] 0x000000008B735224 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4515]
LogOutputDevice: Error: [Callstack] 0x000000008B910AD6 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
LogOutputDevice: Error: [Callstack] 0x000000007BD8E64B UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:693]
LogOutputDevice: Error: [Callstack] 0x000000007CE7BAA5 UE4Editor-Engine.dll!FTimeline::SetPlaybackPosition() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\timeline.cpp:418]
LogOutputDevice: Error: [Callstack] 0x000000007CE847CD UE4Editor-Engine.dll!FTimeline::TickTimeline() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\timeline.cpp:525]
LogOutputDevice: Error: [Callstack] 0x000000007CE83E1E UE4Editor-Engine.dll!UTimelineComponent::TickComponent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\timeline.cpp:688]
LogOutputDevice: Error: [Callstack] 0x000000007C154B97 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_a8128609955b5bb0ccb5da311e0c1d1a> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\classes\gameframework\actor.h:3100]
LogOutputDevice: Error: [Callstack] 0x000000007C1812A4 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:794]
LogOutputDevice: Error: [Callstack] 0x000000007CDB946B UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:273]
LogOutputDevice: Error: [Callstack] 0x000000007CDBD59B UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
LogOutputDevice: Error: [Callstack] 0x0000000086494825 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:651]
LogOutputDevice: Error: [Callstack] 0x0000000086494E0A UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:560]
LogOutputDevice: Error: [Callstack] 0x00000000864B587E UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1330]
LogOutputDevice: Error: [Callstack] 0x000000007CDD76A1 UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:542]
LogOutputDevice: Error: [Callstack] 0x000000007CDDBEC2 UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1454]
LogOutputDevice: Error: [Callstack] 0x000000007C6CCC54 UE4Editor-Engine.dll!UWorld::RunTickGroup() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:760]
LogOutputDevice: Error: [Callstack] 0x000000007C6D5F98 UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1408]
LogOutputDevice: Error: [Callstack] 0x000000007A8B6783 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1659]
LogOutputDevice: Error: [Callstack] 0x000000007B164316 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
LogOutputDevice: Error: [Callstack] 0x000000002EE15A26 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
LogOutputDevice: Error: [Callstack] 0x000000002EE25430 UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
LogOutputDevice: Error: [Callstack] 0x000000002EE254AA UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
LogOutputDevice: Error: [Callstack] 0x000000002EE32379 UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
LogOutputDevice: Error: [Callstack] 0x000000002EE33D57 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
LogOutputDevice: Error: [Callstack] 0x00000000C5C08364 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00000000C6577091 ntdll.dll!UnknownFunction []