How can I fix a widget drag offset with fixed TopLeft screen Offset ?

Hello, I have this problem when creating a Drag and drop widget, where my Widgets pops with an offset far from the cursors.
This offset get ‘‘fix’’ when I drag the widget to the TopLeft corner of the screen. So my widgets never pops where i click.

EDIT: When test it in ‘standalone game’ mode the drags works properly, the problem is from viewport or ne window

Here is where I click and where the widget pops

Here is the dragged Widget on the corner

I tried with different widgets class in ‘Create Widget’ and differents DragAndDrops BP Class in ‘Create new drag operation’ But Ends with the same problem

Hey there, if you use the default Create drag and drop operation does it make any difference? Also try using self as the default drag visual.

If you play the game in fullscreen (F11 and Shift+F11) does the issue still happen?

The results were the same with a difference on the widget aesthethic

This one is with the default drag and drop operation

This one is with both the default drag and drop operation and a self reference as the default drag visual

Not sure if this helps but when I play on the viewport instead of a new window, the widget also takes the editor as part of the locked topleft offset

Yeah it does, in both F11 and Shift+F11

The source of the problem is from Windows 10 Display Settings. My monitos is a little big so everything looks kind of small I set the Display Scale at 125% to get text, apps, items, etc a little bigger when I got it.

224859-applicationframehost-2017-12-23-12-24-54.png

I just put it back to 100% scale and the Drag lock top left issue got Fix.

224860-applicationframehost-2017-12-23-12-24-45.png