UMG: How to scale a widget to X% of actual viewport size?
I'm having some serious trouble with UMG and I hope that you can help me :)
In general I want so scale an image so that it's dimensions equals X% of the current viewport size but I can't manage to do this properly. Here's what I did:
Thanks in advance and best regards, Daniel
asked Dec 23 '17 at 01:28 PM in Using UE4
I think I just found the solution:
answered Dec 23 '17 at 03:34 PM
Where you put this function?
answered Jan 06 '19 at 12:15 PM
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