Bug? TextRender not updating after SetText
I see there have been several others that have run into related issues with this. I am updating (trying to, at least) the text of a TextRender component in a blueprint on an event. Event fires and calls the SetText, but the text of the TextRender component does not update. Perhaps related to this (wow, pretty old issue): https://issues.unrealengine.com/issue/UE-21286
Anyone have any insight into how to fix this? I'm changing it at runtime, so renaming it or duplicating it or any other hack isn't very ideal.
asked Dec 23 '17 at 03:36 PM in Blueprint Scripting
Just gave it a quick test and it seems to be working fine straight out of the box. Is there anything special about your setup? Would you mind posting a screenshot of how you implemented it?
Never encountered anything strange with TextRender > SetText before. I'd lean towards believing there's something not right about firing that event rather than the text render itself.
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