Compiling shaders every time I open a project
I've been having a strange problem recently. For some reason, every time I start up my project, the shaders have to compile. It's usually around 5,000 or so. I searched the answer hub and help forum and couldn't find anything that might specifically fix my problem, but here's a couple of things I noticed.
THINGS I'VE TRIED
My guess is that the problem has to do with those landscape textures specifically, but I'm not sure what I would do to address it.
I don't remember when this problem started, but I've been making biweekly to monthly backups of my game. I'm hesitant to migrate all my assets to another project because it's pretty large in size and requires a lot of different textures. (Currently have about 300+ though a good chunk are leftovers from the starter content pack).
I've also attached my DxDiag if it's necessary.
I happened to try the solution posted on this thread and it worked for me! The project now starts up without having to recompile everything.
answered Dec 30 '17 at 03:42 AM
delete "DerivedDataCache" folder in your c: install directory, and it will help with fixing the problem.
answered Feb 24 '18 at 04:48 PM
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