break apart blueprint into static meshes like prefabs in other engines
Is there anyway to break apart a blueprint into multiple static meshes quickly and efficiently like prefabs in UDK?
I ask this because that is an essential part of level development. To break apart prefabs and edit them individually for each different circumstance.
I want to know that I have the option to follow the workflow of Fallout 4 (https://youtu.be/QBAM27YbKZg?t=18m47s)
asked Dec 23 '17 at 08:17 PM in Using UE4
Static meshes are not usually part of a blueprint when placed in your world. Putting meshes into blueprints would add a lot of overhead for no reason.
This prefab system sounds similar to the UE4 actor grouping system:
We use this in our game to build a huge library of buildings that we can than copy and paste all over our 20km world and then ungroup and make individual modifications and customizations.
answered Dec 24 '17 at 06:24 AM
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