Actor attaches to component correctly first time, but does not attach after detaching first time
Basically, I have a blueprint for basic vehicle exit/entry and combining the ShooterGame character with the Sedan in the vehicle base. Everything works, but whenever I detach the player from the vehicle on exit by pressing G, re-entering the vehicle by proxy doesn't re-attach the player.
Can I get some help on this, please? Here's the blueprint:
Fixed it! For anyone with the same problem, you need to use DetachFromActor instead of DetachFromComponent
answered Dec 25 '17 at 12:35 AM
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