How to import multiple Objects and animated them in Unreal

Hey this is a duplicate question of this one. Please close this one as i have answered on the other one.

Hi Folks,

I am working on a project in which i need to animate a set of teeth and brackets according to the user input numbers…
i.e : when the user enter a certain number , the teeth should rotate(Swing) around a certain axis with the amount that the user entered , for example 45 degrees rotation , and I need each tooth to rotate on its own with the bracket that is attached to it , is this doable in Unreal ? and how can it be done using blueprints ?

Please check the image and the video link I attached to understand what I am after (I did this animation in cinema4d)

Thanks in advance for you help :slight_smile:

Yeah sorry I thought the first one didn’t get posted so I posted it again :smiley: :smiley: