Converting FRotation to FVector
I am doing this quick FRotation(0.0f,0.0f,0.0f).Vector(); and i am getting this result in the picture
can someone explain why is this happening?
asked Dec 24 '17 at 04:59 PM in C++ Programming
Hey there, the world rotation is pointing to the X axis, so when you convert it to vector it will say that the vector is (1,0,0) which is correct.
answered Dec 24 '17 at 05:05 PM
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